6.S980: Machine Learning for Inverse Graphics
From a single picture, humans reconstruct a mental representation of the underlying 3D scene that is incredibly rich in information such as shape, appearance, physical properties, purpose, how things would feel, smell, sound, etc. These mental representations allow us to understand, navigate, and interact with our environment in our everyday lives. We learn this from little supervision, mainly by interacting with our world and observing the world around us.
Emerging neural scene representations aim to build models that replicate this behavior: Trained in a self-supervised manner, the goal is to reconstruct rich representations of 3D scenes that can then be used in downstream tasks such as computer vision, robotics, and graphics.
This course covers fundamental and advanced techniques in this field at the intersection of computer vision, computer graphics, and geometric deep learning. It will lay the foundations of how cameras see the world, how we can represent 3D scenes for artificial intelligence, how we can learn to reconstruct these representations from only a single image, how we can guarantee certain kinds of generalization, and how we can train these models in a self-supervised way.